Characters, temporalized by narrative, are fleeting inhabitants of an architecture larger than their lives. They are phantoms on the walls of the cave. After they have come and gone, the structure remains primary. Their specificity, like legal precedent, makes them mortal. If law is the mere shadow of justice, and if we place the concept of character into the shadow position in the equation, what does that make architecture?
(Source: Chris Chang, "Grand Illusion" in James Casebere: The Spatial Uncanny)
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Dormitory (after Topkapi Palace) (2006) |
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Tunnel #2 (2003) |
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Turning Hallway (2003) |